Floor Patches

A plain "Floor" rect object will NOT allow a user to stand on it. For ramps, platforms, and other vertical sections of your world, you need to use a "Floor Patch" object.

A floor patch in Beach GZ

A Floor Patch has Length and Width properties to control its size. It also has 4 "corner" properties, determining the height of each corner. To make a platform, set all 4 corners at the same height. For a ramp, set two corners at the start height, and two at the end height. Only the corner properties determine the height the user will be standing at, the Z coordinate or the Floor Patch object itself does not affect this.

If the Floor Patch's corner height is less than or equal to the user's camera height/eye level (default 150), they will jump or snap up to the height of the platform when they enter it.

Because a Floor Patch is made up of 4 triangles, textures will usually look weird. For this reason, many world builders will make the Floor Patch invisible and add a Floor rect in the same place and texture that instead.